Happy new year everyone! Ryujinx wrapped up the final month of 2021 with a blizzard of bug fixes, GPU improvements, HLE updates, code cleanup, N64 emulation(!) and finally, general system stability improvements to enhance the user's experience. Patreon Goals: Amiibo Emulation - merged into the main build in March 2021.
The spooky month of October brought some amazing releases like Metroid Dread, Mario Party Superstars, and Fatal Frame: Maiden of Black Water. All of which worked day one, thanks to the absolute avalanche of graphical bug fixes for all these new wonderful games and some incredible kernel improvements across the
The month of September brought dozens of bolstering improvements including significant performance improvements, bug fixes, HLE improvements, and GPU improvements. There have also been significant improvements to something we teased a few months ago! Patreon Goals Amiibo Emulation - merged into the main build in March 2021. While compatibility is
June brought with it scads of graphics optimizations, bug fixes, some quality-of-life GUI enhancements, and a nice bump in overall game compatibility. Project No Name also landed, providing native Mii applet support, marking the first time a Switch system applet has been successfully emulated! But before plunging into the deep
Ryujinx POWER’ed up its CPU emulation [https://blog.ryujinx.org/ryujinx-power/] in May, making waves with a far-reaching performance update and becoming the first Switch emulator to implement "fastmem". This delivers dramatic FPS increases, boot time reductions, and smoother gameplay on a wide variety of platforms. LDN2.3 was