Happy new year everyone! Ryujinx wrapped up the final month of 2021 with a blizzard of bug fixes, GPU improvements, HLE updates, code cleanup, N64 emulation(!) and finally, general system stability improvements to enhance the user's experience. Patreon Goals: Amiibo Emulation - merged into the main build in March 2021.
The spooky month of October brought some amazing releases like Metroid Dread, Mario Party Superstars, and Fatal Frame: Maiden of Black Water. All of which worked day one, thanks to the absolute avalanche of graphical bug fixes for all these new wonderful games and some incredible kernel improvements across the
The month of September brought dozens of bolstering improvements including significant performance improvements, bug fixes, HLE improvements, and GPU improvements. There have also been significant improvements to something we teased a few months ago! Patreon Goals Amiibo Emulation - merged into the main build in March 2021. While compatibility is
June brought with it scads of graphics optimizations, bug fixes, some quality-of-life GUI enhancements, and a nice bump in overall game compatibility. Project No Name also landed, providing native Mii applet support, marking the first time a Switch system applet has been successfully emulated! But before plunging into the deep
Ryujinx POWER’ed up its CPU emulation [https://blog.ryujinx.org/ryujinx-power/] in May, making waves with a far-reaching performance update and becoming the first Switch emulator to implement "fastmem". This delivers dramatic FPS increases, boot time reductions, and smoother gameplay on a wide variety of platforms. LDN2.3 was
LDN2.2, Miria (input re-implementation), and Custom User Profiles, oh my! LDN2.2 was released this month with specific performance enhancements making Monster Hunter Rise a much more playable experience while also providing internet multiplayer for those wanting to hunt together, and a true-up to all the latest improvements master
Ryujinx wrapped up Q1 and put a snazzy bowtie on it with an absolute avalanche of graphical bug fixes for some of your favorite games, and a significant increase in compatibility & stability in games utilizing Unreal Engine 4, thanks to the introduction of Texture Groups/Texture Dependencies and a handful
Progress Report February 2021 We are well into Q1 and have once again been burning the midnight oil to crank out bug fixes, optimizations, and quality of life improvements for end users. February also saw the release of Haydn: Part 1, a complete re-implementation of the audout & audin functionality resulting