Ryujinx

A simple, experimental Nintendo Switch emulator.

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First Patreon Goal Feature—Amiibo Emulation—is Here & the January 2021 Progress Report
Progress Report

First Patreon Goal Feature—Amiibo Emulation—is Here & the January 2021 Progress Report

As promised after reaching the Patreon goal last month, Amiibo emulation has arrived! While not yet in the main build, anyone is free to test Ryujinx's Amiibo emulation now; we expect this feature

  • Emulation Fanatic
    Emulation Fanatic
  • gdkchan
    gdkchan
  • riperiperi
    riperiperi
21 min read
First Patreon Goal Met, and November & December 2020 Progress Report

First Patreon Goal Met, and November & December 2020 Progress Report

2021 is finally here, and we spent last year's final months on a compatibility expansion and bug-fixing spree. But before we take a look at all the improvements that finished out the year,

  • Emulation Fanatic
    Emulation Fanatic
14 min read
2020 Development Recap Video, and Plans For Ryujinx in 2021

2020 Development Recap Video, and Plans For Ryujinx in 2021

Before we jump into the big recap showing off everything we accomplished this year, we'd like to take a moment to ask for your help to take Ryujinx development to the next level!

  • Emulation Fanatic
    Emulation Fanatic
3 min read
Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Update (2021-01-21): For all you Ryujinx LDN/local wireless fans, this update is for you! LDN2.1 is here, complete with all of the updates included in the current master build (1.0.

  • Emulation Fanatic
    Emulation Fanatic
5 min read
September & October 2020 Progress Report

September & October 2020 Progress Report

We saw quite a few graphical improvements in September and October, so let's take a look! GPU emulation improvements:XMAD bug: We had a long-standing issue on Super Mario Odyssey where the dithering

  • Emulation Fanatic
    Emulation Fanatic
  • gdkchan
    gdkchan
13 min read
Shader Cache is (Finally) Here!

Shader Cache is (Finally) Here!

Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code

  • Emulation Fanatic
    Emulation Fanatic
2 min read
July/August Progress Report
Progress Report

July/August Progress Report

August is over, and like July, it was packed with great updates. Let's take a look at the improvements that Ryujinx received these last two months!

  • gdkchan
    gdkchan
16 min read
Local Wireless Technical Walkthrough
Feature

Local Wireless Technical Walkthrough

A technical deep dive into how Ryujinx became the first Switch emulator to implement “local wireless” multiplayer support!

  • riperiperi
    riperiperi
8 min read
Introducing Complete Audio Rendering Support (Amadeus)
Feature

Introducing Complete Audio Rendering Support (Amadeus)

Originally the first Switch emulator to deliver working audio output. Now, two years later, Ryujinx introduces Amadeus, the first complete implementation of the Switch audio renderer functions.

  • Emulation Fanatic
    Emulation Fanatic
2 min read
Introducing Support for In-Game Videos (NVDEC)
Feature

Introducing Support for In-Game Videos (NVDEC)

We are excited to announce that Ryujinx now supports an important feature previously absent from Switch emulation: in-game video cut-scenes, made possible with NVDEC emulation.

  • gdkchan
    gdkchan
  • »jD«
    »jD«
1 min read
Introducing Resolution Scaling
Feature

Introducing Resolution Scaling

Over the last month, we've been quietly working away at some valuable new features for Ryujinx. Today, we're proud to announce resolution scaling support is now merged into Ryujinx master!

  • »jD«
    »jD«
4 min read
Spring 2020 Progress Report
Progress Report

Spring 2020 Progress Report

It's been awhile since our last progress report, and we apologize for the long delay, but today we want to show some nice improvements we had in the past few months. These include advancements in compatibility, graphical fixes, and more!

  • gdkchan
    gdkchan
14 min read
Introducing Profiled Persistent Translation Cache

Introducing Profiled Persistent Translation Cache

We are proud to announce a new feature today in Ryujinx: the Profiled Persistent Translation Cache (PPTC) What is the Profiled Persistent Translation Cache? In a nutshell, this feature caches translated functions so

  • Emulation Fanatic
    Emulation Fanatic
  • Ac_K
    Ac_K
2 min read
Fall Progress Report

Fall Progress Report

Hi, three months have passed since our last progress report, and now it's time for a new one. Our team has made a lot of interesting improvements that have helped Ryujinx render a

  • Ac_K
    Ac_K
  • Ashley Hacky
    Ashley Hacky
8 min read
Summer Progress Report

Summer Progress Report

We hope you liked our previous blog post, covering how Ryujinx started. Now let's talk about some of the improvements we have made during the last three months. GUI We know most users

  • Ac_K
    Ac_K
  • Ashley Hacky
    Ashley Hacky
  • gdkchan
    gdkchan
6 min read
How did Ryujinx start?

How did Ryujinx start?

Hey, it's been a while since you've heard from us. Although, let's have a history lesson about how Ryujinx started: Ryujinx was started by gdkchan around November 2017 and the first version was

  • Ac_K
    Ac_K
  • Ashley Hacky
    Ashley Hacky
3 min read
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