Update on Patreon Goals/Vulkan & Progress Report March 2021- A Month of Unreal™ Improvements Ryujinx wrapped up Q1 and put a snazzy bowtie on it with an absolute avalanche of graphical bug fixes for some of your favorite games, and a significant increase in compatibility & stability
Patreon Goals Update & Progress Report February 2021 Progress Report February 2021 We are well into Q1 and have once again been burning the midnight oil to crank out bug fixes, optimizations, and quality of life improvements for end users. February
Progress Report First Patreon Goal Feature—Amiibo Emulation—is Here & the January 2021 Progress Report As promised after reaching the Patreon goal last month, Amiibo emulation has arrived! While not yet in the main build, anyone is free to test Ryujinx's Amiibo emulation now; we expect this feature
First Patreon Goal Met, and November & December 2020 Progress Report 2021 is finally here, and we spent last year's final months on a compatibility expansion and bug-fixing spree. But before we take a look at all the improvements that finished out the year,
2020 Development Recap Video, and Plans For Ryujinx in 2021 Before we jump into the big recap showing off everything we accomplished this year, we'd like to take a moment to ask for your help to take Ryujinx development to the next level!
Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles! Update (2021-04-07): We're happy to announce that Ryujinx's internet multiplayer enabled build has been updated and is now at version LDN2.2! Sporting all of the recent advancements contained in the master build,
September & October 2020 Progress Report We saw quite a few graphical improvements in September and October, so let's take a look! GPU emulation improvements:XMAD bug: We had a long-standing issue on Super Mario Odyssey where the dithering
Shader Cache is (Finally) Here! Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code
Progress Report July/August Progress Report August is over, and like July, it was packed with great updates. Let's take a look at the improvements that Ryujinx received these last two months!
Feature Local Wireless Technical Walkthrough A technical deep dive into how Ryujinx became the first Switch emulator to implement “local wireless” multiplayer support!
Feature Introducing Complete Audio Rendering Support (Amadeus) Originally the first Switch emulator to deliver working audio output. Now, two years later, Ryujinx introduces Amadeus, the first complete implementation of the Switch audio renderer functions.
Feature Introducing Support for In-Game Videos (NVDEC) We are excited to announce that Ryujinx now supports an important feature previously absent from Switch emulation: in-game video cut-scenes, made possible with NVDEC emulation.
Feature Introducing Resolution Scaling Over the last month, we've been quietly working away at some valuable new features for Ryujinx. Today, we're proud to announce resolution scaling support is now merged into Ryujinx master!
Progress Report Spring 2020 Progress Report It's been awhile since our last progress report, and we apologize for the long delay, but today we want to show some nice improvements we had in the past few months. These include advancements in compatibility, graphical fixes, and more!
Introducing Profiled Persistent Translation Cache We are proud to announce a new feature today in Ryujinx: the Profiled Persistent Translation Cache (PPTC) What is the Profiled Persistent Translation Cache? In a nutshell, this feature caches translated functions so
Fall Progress Report Hi, three months have passed since our last progress report, and now it's time for a new one. Our team has made a lot of interesting improvements that have helped Ryujinx render a
Summer Progress Report We hope you liked our previous blog post, covering how Ryujinx started. Now let's talk about some of the improvements we have made during the last three months. GUI We know most users
How did Ryujinx start? Hey, it's been a while since you've heard from us. Although, let's have a history lesson about how Ryujinx started: Ryujinx was started by gdkchan around November 2017 and the first version was