Progress Report Featured Fall 2019 Progress Report Hi, three months have passed since our last progress report, and now it's time for a new one. Our team has made a lot of interesting improvements that have helped Ryujinx render a lot of games, and go in-game in many of them. So, let's see what's new. Introducing ANGEL
Progress Report Summer 2019 Progress Report We hope you liked our previous blog post, covering how Ryujinx started. Now let's talk about some of the improvements we have made during the last three months. GUI We know most users don't like command-line programs, so we needed to add a GUI to Ryujinx. Due to the lack
How did Ryujinx start? Hey, it's been a while since you've heard from us. Although, let's have a history lesson about how Ryujinx started: Ryujinx was started by gdkchan [https://github.com/gdkchan] around November 2017 and the first version was released on GitHub [https://github.com/Ryujinx/Ryujinx/] February 5th 2018. The emulator