It's been nearly two years since the initial release of LDN2, the second iteration of our core LDN functionality, which added LAN connectivity with Nintendo Switch consoles in supported titles. Two years of stability, performance and feature improvements shifted the landscape all the way to our previous release: LDN2.5.
For much of recent memory Ryujinx has been widely known as a highly compatible, feature-rich emulator with one caveat: without a high-end PC, many first-party games simply ran too slowly to be considered playable. We aim to change all that with today's major overhaul of the emulator's memory management, (absurdly
LDN2.2, Miria (input re-implementation), and Custom User Profiles, oh my! LDN2.2 was released this month with specific performance enhancements making Monster Hunter Rise a much more playable experience while also providing internet multiplayer for those wanting to hunt together, and a true-up to all the latest improvements master
Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code name Salieri! While not a core function of emulation, this feature's addition to the emulator is a