A collection of 13 posts
Introducing LDN3 - Now featuring ldn_mitm support!
It's been nearly two years since the initial release of LDN2, the second iteration of our core LDN functionality, which added LAN connectivity with Nintendo Switch consoles in supported titles. Two years of stability, performance and feature improvements shifted the landscape all the way to our previous release: LDN2.5.
Ryujinx - Infusion of POWER & LDN 2.3 Release
For much of recent memory Ryujinx has been widely known as a highly compatible, feature-rich emulator with one caveat: without a high-end PC, many first-party games simply ran too slowly to be considered playable. We aim to change all that with today's major overhaul of the emulator's memory management, (absurdly
Patreon Goals/Vulkan Update & Progress Report April 2021
LDN2.2, Miria (input re-implementation), and Custom User Profiles, oh my! LDN2.2 was released this month with specific performance enhancements making Monster Hunter Rise a much more playable experience while also providing internet multiplayer for those wanting to hunt together, and a true-up to all the latest improvements master
First Patreon Goal Feature—Amiibo Emulation—is Here & the January 2021 Progress Report
As promised after reaching the Patreon goal last month, Amiibo emulation has arrived! While not yet in the main build, anyone is free to test Ryujinx's Amiibo emulation now [https://github.com/Ryujinx/Ryujinx/pull/2006]; we expect this feature to be finalized within days. Before we dive into the
Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!
Update (2021-05-24): There's no better time to release a new Ryujinx LDN build than right now! Newly infused with POWER, LDN2.3 benefits from all updates to master that occurred since the previous LDN release. See the changelog [https://github.com/Ryujinx/Ryujinx/wiki/Changelog] for a full list of
Shader Cache is (Finally) Here!
Ryujinx has seen incredible progress over the course of 2020, but so far one particular feature has remained glaringly absent: a disk-based shader cache. That changes today with our latest update: project code name Salieri! While not a core function of emulation, this feature's addition to the emulator is a
Introducing Profiled Persistent Translation Cache
We are proud to announce a new feature today in Ryujinx: the Profiled Persistent Translation Cache (PPTC) What is the Profiled Persistent Translation Cache? In a nutshell, this feature caches translated functions so that they do not need to be translated every time the game loads. This results in a